Unreal DIY Kinect Performance Capture

Unreal DIY Kinect Performance Capture

This project was an experiment in Full Body Vr Puppeteering, Kinect Motion Capture, Live Facial Animation, Performance Capture and Camera Systems to produce NPC character animations for my Game Prototypes and VR Narratives.

This works brings me back to thinking as a Cinematic Artist, and i am fascinated with the porential for animating Non Human characters with this kind of tech.

Haven - Location Based Vr Narrative

Haven - Location Based Vr Narrative

Haven is a Venue-Based Narrative Vr Attraction, think of going to the Cinema, but in VR, with you and your friends participating and interacting with the unfolding story.

I developed the Proof of Concept for this project, Designing and creating the Vr Framework, integrating custom Motion Tracking hardware, writing the story, creating the assets, animation and vfx, and simulating the logistics of the business to inform Design and Story.

Kingspray Graffiti VR - Feature - Director System

This clip demonstrates the Director System at use within Kingspray Graffiti Vr for Oculus Rift, Quest and Steam.

I served as a co-founder, designer and generalist on this bare-bones four-person Indie Vr project in 2016, primarily as a UX Designer and Tech Artist as we discovered what did and didn’t work for the fledgling VR userbase and hardware.