So in between developing my Redneck Carnival game, and several others projects, and work, i went back to the same thing i have been doing since i was 14: making Starships go BOOM.
Below see a vfx test inspired by IRML, which i took as a challenge to match the visual fidelity of pre-rendered space FX against what the Unreal Engine was capable of.
I think i got pretty close, and it's all a work in progress for something... a touch more ahem.. interactive which is taking shape VERY nicely.
Stay tuned if you like what you see.