Stormrise was a console RTS game set in a far future post-apocalyptic world in which humanity's control of the weather had plunged them into war. It pitted those who successfully hid from the ravages of the decaying world, and those left to survive the hostile environment, by mutating and evolving.

I was tasked with producing and delivering high-quality Engine-rendered FMV Cinematics for the game Stormrise, I specialized in collating the delivered materials from outsourcers, integrating and maintaining the pipeline for said content. I undertook the training of additional staff in the process, offering them new opportunities and skills to use within the industry. The Direction of the VFX and Post was also under my purview, the Herculean 35 minutes of rendered and treated cinematic on a tight budget was a challenge, but one that I look back on fondly.

Revenge The Energy

This is a Promotional music clip I created for Creative Assembly during the promotion of Stormrise.

Vehicle Previs

This is a quick collection of test captures and animation sequences from Stormrise, all created and shot in real-time passes.

All in all these runs took less than half a day, and were immediately functional in-engine, this allowed for experimentation with the number of vehicles used, wheeled vehicle interactions with the world, etc..

Fatalities

These are a couple of hero treatments of Fatality animations from Stormrise.