I began as a Modeler on this project, creating various environment assets and Vehicles, until i was promoted to Cinematic Artist, after i demonstrated an aptitude and talent the studio wished to utilise.

I sought an opportunity to create the eponymous Stargate itself, and worked very hard to create the most accurate Hi-Res model i could, before moving onto to creating the game asset (bear in mind this is 2004, just as modern shader techniques such as normal mapping were becoming feasible, so the detail had to be accurate, and hold up.)

I was later fortunate enough to create the Promotional Trailer for the game, to be shown at E3 that year. The game was behind schedule, and so several moments in the trailer had to be ‘augmented’ in order to convey the intended result.

E3 Game Trailer

High Resolution Stargate Model

In-Game Assets (Modeling and Texturing)