From 2009 to 2012, I was employed in the immense undertaking of Lead Cinematic Artist on this project.
The challenge was to try and present the Olympics in a realistic broadcast style, which began with poring over reference materials, and replicating the real-world constraints of shooting in the venues. I designed a range of ‘rigs’ that would mimic the behaviour of mounts like Steadicam, fly rigs, on-foot as well as aerial photography.
I also designed and implemented a system that allowed for the immense range of possibilities that a live broadcast utilises, all whilst trying to maintain the cinematic drama for the games and respecting the limitations the art and engine imposed.
In the end, it was a huge task, but the results I hope speak for themselves, my intention was to articulate the physical challenge, as well as the psychological underpinning that world-class athletes face in order to become the best on the planet.
Please enjoy these excerpts of my work on this project. More items related to it can be found in the Previs section, to give an idea of how many of the shots came about.
Let me show you the trailer I created for Sega. All cinematography and editing by me.