I was employed on DAH2 as a Cinematic Artist, responsible for staging and implementing the cutscenes for each mission. This was a fantastic project to be involved with, and I learnt a great deal, not only technically, but from the team around me. I was also responsible for concieving the introductory cinematic, which entailed working with an outside company to break out and develop the sequcne tying this game with the first. Of particular benefit was that I was able to work with the writer of the series, contributing to the feel and wit of the game.